Your phone already out-specs gaming handhelds. BandController adds the one thing it was missing: tactile buttons with a native device function and feel.
Natively compatible with any game, application, or launcher that supports gamepad input.
Dedicated handhelds sell you a screen, a chip, and a battery you have to keep alive. Your flagship phone already beats most of them on all three — and carries a library no single handheld can match. One thing was missing.
Two thin bands cling to either side of your phone in landscape. Press a button and the touch passes straight through to the screen — the same way your finger does. No electronics stack to charge, pair, or break. The controls feel native because, to the phone, they are.
Touchscreen controls cover the game you are trying to see and give your thumbs nothing to find. BandController gives you a tactile D-pad and face buttons with real travel and click — so your hands know where they are without looking, and the screen stays clear.
// Streets of Rage 4 from Google Play store
Each band grips the glass and peels off clean. Slide your phone in landscape, press the bands to the sides, and you are playing — no pairing screen, no firmware update, no dead battery. Because there is nothing to power, it is ready every single time you pick it up.
// 30-second setup, always charged
The bands are flat and open — no telescoping arm, no grip cradle, nothing covering the screen, the cameras, or the ports. Every feature and gesture works exactly as before, so you can leave them on for weeks or months at a time and use your phone normally. Or peel them off in a second when you want your flagship bare again.
// full phone functionality, bands on or off
The buttons talk to the screen the way your finger does, so they feel like part of the phone — not a peripheral fighting the OS through a fragile overlay.
Nothing to charge, pair, or update. Pick it up after six months in a drawer and it works on the first press, every time.
The flat design leaves a structural path to shoulder buttons and premium bands — controls a clip-on cradle physically cannot reach.
We are heading into a pre-launch run and a Kickstarter. Drop your email to be first to know when bands are available — and first to the early-bird pricing.